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Anaconda

Also known as Pass the Trash: every player gets seven cards, passes several away in stages, then rolls their final hand out one card at a time.

Coming soon β€” not yet playable

Rules

Anaconda is dealt entirely face down with no up-cards during the deal itself, and there is no community board.

Deal: Each player is dealt seven cards face down. There is no betting yet.

Passing phase: Each player selects three cards from their hand and passes them, face down, to a neighbor β€” direction is typically left, then across, then right on subsequent passes, though the exact rotation is set by house rule (e.g., 'left, left, right' or 'left, across, right'). After the first pass of three cards, players select and pass two cards, then finally a single card, always choosing from their current hand (which now includes previously received cards). After all passing is complete, each player discards down to keep only their best five cards, discarding the other two.

Rolling out ('the roll'): Starting with a designated player, each remaining player turns their five cards face up one at a time, in an order they choose, with a full betting round after each card is revealed. This means there are five betting rounds during the roll, with more information revealed each time, similar to a stud game played backward from a full hand.

Showdown: After the fifth and final card is revealed and the last betting round completes, the best standard five-card poker hand wins. High-low split versions are also common (see house rules).

Strategy notes: The passing phase means your final hand is shaped by both what you receive from neighbors and what you choose to give away, so experienced players pass cards that are the least useful to whoever receives them (e.g., not passing a card that would complete an obvious draw for the neighbor).

Common house rules

  • Hi-Lo split roll

    A very common variant splits the pot between the best high hand and best low hand (8-or-better qualifier, or no qualifier at all in looser games) at the end of the roll.

  • Player chooses roll order

    Standard etiquette lets each player choose the order in which they reveal their five cards during the roll, rather than revealing left-to-right, to maximize deception.

  • Declare instead of split automatically

    In cutthroat home games, players simultaneously declare (high, low, or both) before the final card is revealed, and misdeclaring for a share you don't actually win forfeits your claim to that half of the pot.

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