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Pyramid

An Iron Cross-family community game where four hole cards combine with six community cards arranged in triangular rows, usually played hi-lo with a declaration.

Coming soon β€” not yet playable

Rules

Pyramid deals four hole cards face down to each player. Separately, six community cards are dealt face down to the center of the table, arranged in a triangular pyramid shape (rows of 1, 2, and 3 cards, similar in spirit to Iron Cross's cross layout).

The community cards are revealed row by row, typically with a betting round after each row is turned up, similar in pacing to Cincinnati or Iron Cross (both also in this library).

Showdown: players combine their four hole cards with the community cards to make their best high hand and, if the table plays hi-lo, their best qualifying low hand, with the pot split between the two (or declared, per house rule) β€” the exact combination rules (how many pyramid cards must be used) vary by table and should be agreed before dealing.

Strategy notes: As with other Iron Cross-family games, average hand strength runs high because of the large pool of community cards available, so hands that would be strong in Hold'em or Omaha are often only mediocre here.

Common house rules

  • Confirm the combination rule before dealing

    Because Pyramid's exact hole-card-to-community-card combination rule varies by table (some require exactly two hole cards, others allow any number), always confirm this before the deal β€” it substantially changes hand values.

  • Hi-lo or high-only

    Some tables play Pyramid high-only rather than splitting the pot hi-lo; agree on this in advance, especially at a mixed dealer's-choice table where both conventions are in circulation.

  • Declare vs. best-hand-wins

    As with other hi-lo community games, some tables use a simultaneous declare (chip in fist for high, no chip for low) instead of automatically splitting the pot to the best qualifying hands on each side.

Related games

Based on shared category, origin, and rules that reference each other.

♦CommunityπŸ‡ΊπŸ‡ΈUS

Cincinnati

A stud-and-community hybrid: every player gets five private down cards, and a shared row of community cards is revealed one at a time to build the best hand.

Learn the rules β†’
♦CommunityπŸ‡ΊπŸ‡ΈUS

Iron Cross

A five-card draw hybrid where each player's private hand can be combined with a shared cross-shaped layout of community cards on the table.

Learn the rules β†’
♦CommunityπŸ‡ΊπŸ‡ΈUS

Omaha

Community-card poker like Hold'em, but with four hole cards instead of two β€” high hand only, no low split, and exactly two hole cards must be used at showdown.

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♦CommunityπŸ‡ΊπŸ‡ΈUS

Z

An Iron Cross-family game where five hole cards and four community cards laid out in a 'Z' shape combine, played hi-lo with a fixed combination rule.

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