Seven-Card Stud Hi-Lo
Standard Seven-Card Stud with the pot split between the best high hand and the best qualifying low hand, usually 8-or-better, Ace-to-Five.
Coming soon β not yet playable
Rules
Seven-Card Stud Hi-Lo is dealt exactly like standard Seven-Card Stud: two down cards and one up card to start, up-cards on fourth through sixth street, a final down card on seventh street, with a betting round after each street.
The difference is entirely at showdown: the pot is split in two. Half goes to the best standard five-card high hand, exactly as in regular stud. The other half goes to the best qualifying low hand, using Ace-to-Five low rules (straights and flushes ignored, aces always low) β typically requiring a "qualifier" of five cards 8-or-lower with no pairing, matching the same 8-or-better standard used in Omaha Hi-Lo. If no player qualifies for low, the best high hand takes the entire pot.
A single player can hold both the best high hand and the best qualifying low hand from the same seven cards, scooping the entire pot.
Strategy notes: Unlike Omaha Hi-Lo, where every player sees the same community cards, Seven-Card Stud Hi-Lo hands develop entirely from each player's own up-cards, so reading who is likely drawing to a low (based on their exposed low cards) versus a high (based on paired or high up-cards) is central; starting hands with two low cards and a low door card that can go either way (toward a low, a straight, or even a hidden pair) tend to play best.
Common house rules
No qualifier for low
Some home games drop the 8-or-better qualifier, so the best low hand always takes half the pot regardless of rank, making the low side far more contested and rewarding any three unpaired cards under a queen.
Declare instead of best-hand-wins
A traditional cutthroat variant has players simultaneously declare (chip in fist for high, no chip for low, both for both) before showdown, with harsh penalties for a false declaration β same mechanic as some Omaha Hi-Lo tables.
Razz-Hi crossover bring-in
Because this game rewards both high and low cards, some tables use a special bring-in rule where either the highest OR lowest door card can be required to bring it in, decided by table vote before the hand.
Related games
Based on shared category, origin, and rules that reference each other.
Mississippi Mud
The hi-lo split version of Roll Your Own: seven-card stud dealt face down, with players choosing their own exposed cards, and the pot split between the best high and low hands at showdown.
Learn the rules βOmaha Hi-Lo
A community-card game related to hold'em: four hole cards, five community cards, and the pot splits between the best high hand and the best qualifying low hand.
Learn the rules βOmaha
Community-card poker like Hold'em, but with four hole cards instead of two β high hand only, no low split, and exactly two hole cards must be used at showdown.
Learn the rules βSeven-Card Stud
The classic stud game and the backbone of home poker for decades: seven cards dealt to each player, three down and four up, with the best five-card hand winning.
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